Visualogical is a female founded art-science collective, committed to creating stimulating systems of social investigation, introspection and intervention. As practitioners of Techno-shamanism – the cultural movement that seeks to bring the human experience to the often void digital realm – Visualogical combines futuristic technologies with ancient techniques, in the hopes of improving digital hygiene and cyber spirituality online.
Co-founders Natasha Hersham and Victoria Westerman joined forces from opposite sides of the art-science spectrum, after graduating from Imperial College London and Central Saint Martins, respectively. Visualogical has since created interdisciplinary exhibitions and experiences at The Courtauld Institute of Art, Tate, La Biennale di Venezia, CERN, Museum of the Home, University of Cambridge, and beyond.
Natasha Hersham – Communication of Science at Imperial College London.
Natasha Hersham uses her Physics degree; MSci in Science Communication from Imperial College London; and curatorial training from Goldsmiths to inform her continued exploration of the intersection between art, science and technology.
She has worked for The Science Museum, Blyth Gallery, Imperial College, Art Night, Courtauld Gallery, Whitechapel Gallery and the Weizmann Institute and beyond.
Victoria Westerman – Science of Communication at Central Saint Martins.
Victoria’s background as a visual researcher and instigator of community art workshops has lead to her specialising in extracting emotional data from people and designing systems of enhanced communication. She has collaborated with CERN, Cambridge University and established workshops at the Cavendish Labs, Tate Modern and beyond.
Victoria Westerman uses her MA in Art and Science from Central Saint Martins and her background as a visual researcher and instigator of community art workshops to specialise in designing systems of enhanced communication and engagement, seeking to dismantle the boundaries between audience, research and future realities.
Identifying as a Techno-Shaman and visual futurist, Victoria’s skills orientate around gamifying art to solve the problems of society whilst simultaneously actualising our spiritual needs.